Physically based rendering : from theory to implementation / Matt, Pharr / Jakob, Wenzel [ Livre]
Langue: Anglais ; de l'oeuvre originale, Anglais.Mention d'édition: 3rd editionPublication : Amsterdam : Elsevier Science, 2017Description : 1 vol. (VIII-1233 p.) ; 25 cmISBN: 9780128006450.Collection: The Morgan Kaufmann series in interactive 3D technologyClassification: D ProgrammationRésumé: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering..Sujet - Nom commun: Infographie | Imagerie tridimensionnelle | PBRT (logiciel)Current location | Call number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|
ENS Rennes - Bibliothèque Informatique | D PHA (Browse shelf) | Available | D Programmation | 038482 |
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.