Physically based rendering : from theory to implementation / Matt, Pharr / Jakob, Wenzel [ Livre]

Auteur principal: Pharr, MattLangue: Anglais ; de l'oeuvre originale, Anglais.Mention d'édition: 3rd editionPublication : Amsterdam : Elsevier Science, 2017Description : 1 vol. (VIII-1233 p.) ; 25 cmISBN: 9780128006450.Collection: The Morgan Kaufmann series in interactive 3D technologyClassification: D ProgrammationRésumé: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering..Sujet - Nom commun: Infographie | Imagerie tridimensionnelle | PBRT (logiciel)
Current location Call number Status Notes Date due Barcode
ENS Rennes - Bibliothèque
Informatique
D PHA (Browse shelf) Available D Programmation 038482

Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.

Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.

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